Apps/Gaming

How TapNation makes hit games with DataSuite

Data is crucial when working on any genre. But particularly when you’re making a hyper casual game. TapNation helps studios all over the world to develop and improve their games. But to do that, they need accurate data. Nearly. That’s where DataSuite comes in: it’s a collection of our services to help you bring all your data together and easily plug it into your other systems.

We spoke with TapNation’s VP of engineering, Kamel Haddad, to see how that works in practice. And what they use DataSuite for.

Tell us a little about TapNation and yourself

Sure thing. We are Tap Nation. We’re a publisher based in Paris and have taken around 80 different studios worldwide under our wing. Over the last few years, we’ve had around 19 hit titles, counting over 500 million downloads.

Because we work with so many studios, we’ve had to set up multiple internal systems and dashboards to speed up and standardize each game’s metrics. We have to vending machine a lot; it would take way too long to manually go through every game and see whether it is on the right track.

What problem are you trying to solve?

Ultimately, we need to provide the most accurate data to our studios. There are two ways we use our data. First, through a reporting dashboardwhich lets our studios follow their games’ performance and cross reference it with their acquisition and monetization metrics. And secondly, we need to feed data into our AI algorithms to adapt the games to the users’ behavior. We found that DataSuite was the best way for us to do that.

What issues were you facing?

We need as much granular data as we can collect. And we need it as close to real-time as possible if we’re going to offer our daily users unique gameplay.

We’re investing a lot of effort in the coming months to go deeper into personalizing our gameplay so that our Users end up playing our games in totally different ways. We’re hoping to make them enjoy the game the way they want and feel ‘unique’ among the broad audience that a hyper casual title can cover.

How did you tweak DataSuite to your needs?

Ah, this is very important for us. On top of tracking the usual gameplay other ad eventswe often need to design events to track custom values belonging to each game.

You see, we have a highly modular C# SDK that handles A/B tests, cross-promotion events, in-app purchases, push notifications, and so on. DataSuite is really flexible and scalable over time, which means we can keep incorporating new events into our dashboards.

How has DataSuite impacted your KPIs?

Really well. Thanks to your data, our A/B tests, and our expert product team, our games see a 50% increase in their LTV over six months after release, on average. A flagship example of this is Giant Rush.

Giant Rush is a game where the player has to run through an obstacle course, smashing through walls and fighting bosses. It’s now reached over 140 million downloads. And we managed to increase the LTV by a whopping 200% over six months of A/B tests.

Throughout those tests, we ended up adding mechanics and features like:

  • Walls to break in the game
  • Slow motion when you see your opponent smashes through a wall
  • A moving gauge to multiply the earnings at the end of the level, as a rewarded placement
  • New kicking and punching animations that players can unlock in the shop.

Those are only a few examples of what we ended up adding. There were many more changes we made throughout the process. And DataSuite was key in making sure we could accurately track the effects of those changes.

How does each department use DataSuite?

We have two major teams that use DataSuite:

  • First, our data scientists and engineers. They’re using it to build robust, data-driven machine learning algorithms. These algorithms cover many different topics, like multi-cohort A/B tests, ROAS (Return on Ad Spend) forecasting, automated cross-promotion, in-game ad promotionand so on.
  • Then our publishing team. They use it to follow up on a game’s performance daily, while working closely with our studios to improve the Gameplay metrics, like retention, playtime, level complexityetc… We give them a totally dedicated and detailed dashboard to follow their games, where we combine Gameplay insights with business value.

Have you tried similar solutions to DataSuite?

A little. We’ve mostly stuck with you guys since the beginning of our company, as the data you’ve given us is highly accurate, available, and flexible when it comes to tracking additional metrics on the fly. So we’ve felt no need to switch things up.

What made you choose DataSuite in the first place?

We had very good feedback from people in the mobile gaming industry regarding how reliable GameAnalytics’ data tracking and export services are. So we decided to give it a try. It worked well, so we kept it as part of our stack.

Alles DataSuite features (Metrics API, Player Warehouse, and Raw Export) are now available under one simple plan. We believe it might work for you too: from solo & indie to larger publishers. Feel free to get in touch.

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